Special introductory price: $99 - Available Fall'93
Unlock the power of AOCE Templates with this new self-paced mini-course. By viewing color animated lessons, you will learn the concepts and uses of Directory Extension Templates, and be guided through a step-by-step process on how to develop template resources. The course materials will also include electronically annotated sample code, and a HyperCard based template building tool.
APDA No. R0530LL/A
APPLE EVENTS/APPLESCRIPT PROGRAMMING TUTORIAL
Approximately 40 hours
$150.00
Get ready for AppleScript. Learn the basics of Apple's new scripting
architecture with this self-paced disk and workbook tutorial. Using the core
modules from DU's classroom course, you will learn how to make your
applications script ready and recordable.
APDA No. R0224LL/A
PROGRAMMER'S INTRODUCTION TO RISC AND POWERPC
Approximately 8 hours
$50.00 - Available Fall'93
Get in on the inside track and learn about RISC and PowerPC technology with this self-paced technology introduction from Developer University. Using the course materials on the CD, you will learn the basics of RISC technology and PowerPC development issues. You will learn to prepare your existing source code for recompilation on PowerPC and improve its speed and portability.
APDA No. R0172LL/A
PROGRAMMING WITH MPW
Approximately 40 hours
$120
Beginning or experienced MPW programmers can learn to edit and build code with
Apple's programming environment, Macintosh Programmer's Workshop. Using
self-paced workbook materials and exercise disks, you will execute MPW
commands, create MPW tools, create make files, personalize your MPW startup, use
Performance Measurement Tools and more.
APDA No. R0247LL/A
QUICKTIME PROGRAMMING TUTORIAL
Approximately 20 hours
$100.00
This disk-based class will walk you through the process of adding QuickTIme
functionality to an existing Macintosh application. In just a few hours, you
will learn to read, write, and play movies in an application. The course will
also teach you about the fundamental QuickTIme concepts, such as MooVs, tracks,
media, transforms, previews, posters and badges and human interface issues.
MPF is an intensive introduction to Macintosh application development using
THINK C™. In a lab and lecture setting, the student uses interactive modules to learn and implement fundamental Macintosh Toolbox Managers and calls in order to build a graphics application. The student will also implement the four required System 7 events, initialize ROM managers, build multiple windows, master TextEdit, create custom icons, print and more. The instructor will provide expert development advice, one-on-one support and lead group learning activities. Students will be given a copy of the MPF self-paced course and will learn skills not taught in the MPF self-paced course.
INTERMEDIATE MACINTOSH APPLICATION PROGRAMMING (IMAP)
Five Days, $1375
Extend your knowledge and Macintosh programming skills beyond the fundamentals.
You will build on the skills that you learned in the "Macintosh Programming
Fundamentals" course, and write code that extends the functionality of a
single-finder graphics editor to include QuickTime movies, Publish and
Subscribe, Cut, Copy, and Paste, TextEdit, TrueType Fonts, required Apple
events, cooperative multi-tasking techniques, and more. Supplementary lectures
and labs include GWorlds, List Manager, Translation Manager and other topics.
MACINTOSH DEBUGGING STRATEGIES & TECHNIQUES
Three Days, $900
A classroom and debugging lab in one course. Learn how to anticipate potential
source code bugs and create code that is less likely to crash by employing
"anti-debugging" techniques. Gain experience debugging using source-level and
machine-level debuggers. A third day of the course will let you work with the
instructor and a DTS engineer on typical debugging problems that may occur in
your own code.
WRITING AND USING DEVICE DRIVERS
Three Days, $900
Learn to write, use and support device drivers on the Macintosh. You will
write custom drivers, integrate them into the system, and learn how to call
drivers from your own code.
APPLE EVENTS/APPLESCRIPT PROGRAMMING
Five Days, $1475
Learn to use the Apple event Object Model and AppleScript to write applications
which are scripting-savvy and can use both peer-to-peer and client-server
collaboration. You will learn to take full advantage of the Open
Scripting Architecture through hands on experience with AppleScript software.
PROGRAMMING WITH QUICKDRAW GX
Five Days, $1475
Learn to take advantage of Apple's new imaging architecture for the Macintosh.
This course teaches you to create and manipulate shapes, paths, viewports and
line layouts to render object-based graphics and multi-lingual text on the
screen as well as the printer. You will learn the memory management and
debugging techniques to help you write efficient code within this new
architecture.
INTERMEDIATE OBJECT-ORIENTED PROGRAMMING & DESIGN IN C++
Five Days, $1475
Master the principles of object-oriented programming and design. Learn
step-by-step design methodology and move to actual application of
object-oriented programming techniques to build an application using C++,
including sophisticated encapsulation, multiple and single inheritance,
advanced accessibility rules, automatic initialization and freeing of objects,
static and constant class members, and overloading.
PROGRAMMING WITH MACAPP 3.0
Five Days, $1475
Students apply object-oriented programming skills while they explore the use of
MacApp 3.0, Apple’s newest version of the industry standard application
framework for the Macintosh. Students build a complete application with a rich
System 7 feature set and place it inside a Macintosh user interface using all
of the features of MacApp 3.0, including publish/subscribe, Apple events,
behaviors, dependencies, iterators, custom failure handling, printing and many more.
APPLE'S OPEN COLLABORATION ENVIRONMENT (AOCE) TECHNICAL OVERVIEW
One day, $400
This course is an introduction to the basket of technologies that make up the Apple Open Collaboration Environment. The course covers the architecture of the AOCE system, the services provided by various AOCE Service Managers, and the applications that these services enable. The course does not cover AOCE System Management and does not go into the details of AOCE programming interfaces.
AOCE STANDARD MAIL AND DIGITAL SIGNATURES
Two Days, $600
Learn about the latest exciting developments in Apple's collaborative systems
technology, and how to incorporate them into your Macintosh applications. This
two-day class will teach you the architecture of AOCE and how to use collaboration APIs to create mailers, send, save, and open letters. You will also learn how to guarantee data integrity with digital signatures.
NEWTON PROGRAMMING
Five days, $1,800
Learn how to develop applications for Newton using NewtonScript and the state of the art object-oriented development environment Newton Toolkit. In this class you will be introduced to Newton's hardware and software architecture, learn the object-oriented dynamic language NewtonScript and how to develop applications using the Newton Toolkit, and the user-interface guidelines for this Personal Digital Assistant.
Prerequisites for this class are familiarity with the Macintosh System and one year experience with Object-Oriented Programming.